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  • Build a Better (Virtual) World Together with Latest TwinWorld Update

    SUNNYVALE, CA—Social mixed reality platform TwinWorld has today announced significant updates to its free beta app, featuring multiplayer integration and real-time sharing, that allow anyone to create, share and enjoy life beyond reality. Available initially for Microsoft HoloLens 2, a mixed reality headset that connects the digital world to the physical world, TwinWorld now features Ready Player Me volumetric avatars, enhanced AR communication and more to “unlock the power of humanity’s collective imagination through immersive AR.” According to CEO Albert Kim, “TwinWorld brings the virtual into our daily lives. As we enter into a new computing paradigm, Spatial Computing, TwinWorld brings exciting opportunities for the users to build and share new life beyond reality.” Partnering with LG U+, British Telecom, MTS, Singtel, as well as 12 other global telecom operators, TwinWorld’s 5G Mobile Edge Computing (MEC) platform enables multi-user interactions as in avatars and holograms in real time. This current update also boasts an aesthetic overhaul, increased interactive communication functions, and a continuously growing library of 3D assets to allow users to enhance the physical world with the virtual world. Make Your Avatar Partnering with Wolf3D’s Ready Player Me, a cross-platform avatar creator that makes it easy for users to navigate between many virtual experiences while keeping their identity consistent, TwinWorld allows users to showcase their personality with customized, volumetric avatars generated from a single selfie. Wolf3D’s customers include Tencent, Huawei, HTC, Vodafone, and Wargaming, among many others, but TwinWorld is the company’s first step into mixed reality. "We are excited to see Ready Player Me avatars in TwinWorld. We believe that our 3D avatars will make it easier for people to represent themselves in mixed reality worlds and make collaboration in AR even more personal," said Timmu Tõke, CEO of Wolf3D. Express Yourself This latest update introduces avatar reaction capabilities, accessible through the platform’s new intuitive hand menu. Users can choose from hearts, sparkles, likes, or smiley faces to create a colorful burst of self expression from their avatar. Create New Worlds TwinWorld allows users to dive into new worlds or create their own. With brand new worlds to explore, users can journey everywhere from outer space to Wonderland. With the ability to create up to 20 worlds, TwinWorld empowers user-generated immersive experiences that merge the digital with the physical. Play Beyond Reality In TwinWorld, a user’s imagination is their only limit. With brand new 3D assets, users can spar with skeletons, stir a bubbling cauldron, pet sit a T-Rex, and more. In TwinWorld, each hologram can be shared and transformed by anyone in the world. With new assets added to the platform on a regular basis, the possibilities for play are endless. The app’s latest update and features also accounts for the company's partnership with Buyeo, South Korea, where within the second half of this year, they will create the world’s first full-sized Hologram City. TwinWorld is downloadable now for the HoloLens 2, with plans to launch for iOS and Android in mid-2021. About DoubleMe DoubleMe provides an end-to-end platform for social holographic reality experiences. The company is headquartered in Sunnyvale, CA, and operates offices in London and Seoul. So far, DoubleMe has raised $14.7M. TwinWorld is a metaverse brought to life, the joining of digital and physical worlds where interaction and connection are limitless, allowing us to create, share, and enjoy life beyond reality. To learn more, visit https://www.twin.world/.

  • “Amazing!” - TwinWorld Teases Latest Update At World IT Show 2021

    SEOUL, KR— Holographic reality capture startup DoubleMe, Inc. demonstrated its social mixed reality platform TwinWorld during last week’s World IT Show 2021 (WIS 2021), the biggest ICT Exhibition in Korea, hosted by the Korean Ministry of Science and ICT. More than 600 people visited the TwinWorld booth, which provided visitors with Microsoft HoloLens 2 headsets to access an exclusive preview of TwinWorld’s upcoming release. Upon putting on the HoloLens 2, visitors were transported to a holographic world filled with astronauts, airplanes, and ladybugs. Workers guided visitors through how to interact with these holograms, and in a follow-up survey, guests commented that the technology was “amazing!” and the holograms were “very cute.” In the near future, the free TwinWorld beta application will feature multiplayer integration, new 3D assets, real-time sharing and more that will allow anyone to “create, share and enjoy life beyond reality.” The company was showcased at SK Telecom’s exhibition booth, which presented 5G-enabled innovative technologies and services related to AI (artificial intelligence) and the metaverse. Charlie Lee, VP of Open Collaboration at SK Telecom said, “We believe a real-world metaverse like the TwinWorld platform can revolutionize immersive experiences as it brings the virtual into reality.” In total, 35,000 people attended the 3-day exhibition held at the COEX Convention & Exhibition Center, which was attended by 500 companies, including Samsung, LG and Huaweii. About DoubleMe DoubleMe provides an end-to-end platform for social holographic reality experiences. The company is headquartered in Sunnyvale, CA, and operates offices in London and Seoul. So far, DoubleMe has raised $14.7M. TwinWorld is a metaverse brought to life, the joining of digital and physical worlds where interaction and connection are limitless, allowing us to create, share, and enjoy life beyond reality. To learn more, visit https://www.twin.world/.

  • DoubleMe Wins $40,000, Applauded by Korean Ministry of Science and ITC

    Building momentum through Korean government pitch competition wins, DoubleMe demonstrates that holographic communication is the future for a post COVID-19 era. SEOUL, KR—Holographic reality start-up DoubleMe, Inc. was recognized by Korean Ministry of Science and ITC for outstanding achievement in K-Global Silicon Valley 2020 and the ‘Sol-Jik Challenge,' winning about $40,000 from the government organization’s various start-up pitch competitions. “We are honored to be recognized by the South Korean government for our contributions to contactless technology. Especially now, there are endless applications for volumetric video, and our goal is to break down barriers so anyone can capture and share their world in holographic reality,” said DoubleMe CEO Albert Kim. DoubleMe, creator of the social holographic reality platform TwinWorld, attributes their competitive edge to their novel 3D capture system, HoloPort™ the world’s first personal volumetric video capture system. HoloPort™ only requires one 3D camera on a PC, as opposed to expensive studio solutions that are the only alternative to 3D video capture in real time. K-Global 2020 DoubleMe took first prize at K-Global 2020’s conference K-Pitch (Korea Pitch) competition, winning around $10,000, and took third prize at the I-Pitch (International Pitch) competition. K-Global is an annual convention held to acknowledge Korea’s competitive technological advancements in Silicon Valley since its inception in 2012. Seven-thousand people attended the event online, and this year’s theme was “AI: the Revolutionary Game Changer for Post COVID-19 Era.” DoubleMe, creator of the social holographic reality app TwinWorld, successfully beat out 14 other Korean companies for the top spot in the K-Pitch competition and placed third out of 10 companies from 7 different countries in the I-Pitch competition. K-Global is the biggest IT event hosted by the Korean government. Sol-Jik Challenge In addition to K-Global 2020, DoubleMe also placed second out of around 70 teams at the Korean Ministry of Science and ITC’s 'Sol-Jik Challenge' winning approximately $30,000. 'Sol-Jik,’ which translates to “Solution - Directly,” is a government-issued challenge for people to develop digital solutions to solve inconveniences and social problems from the daily lives of people in 2020. The award ceremony for 'Sol-Jik Challenge' winners was held online earlier this week due to the COVID-19 pandemic. About DoubleMe DoubleMe provides an end-to-end platform for Social Holographic Reality Experiences. The company is headquartered in Sunnyvale, CA, and operates its volumetric video capture studios in London and Seoul. So far, DoubleMe has raised $12.7M. To learn more about DoubleMe, visit https://www.doubleme.me/. PRESS KIT DoubleMe Social Media: https://linktr.ee/DoubleMe TwinWorld Social Media: https://linktr.ee/TwinWorld Contact: Kristen Pimley, Marketing Content Manager at DoubleMe Email: kristen@doubleme.me

  • DoubleMe to Build World’s First “Hologram City”

    A Korean city, Buyeo will be the world's first "Hologram City" powered by DoubleMe's TwinWorld, the social mixed reality platform. DoubleMe, Buyeo City, and its citizens will participate in building the city-scale social mixed reality experiences from early 2021. Have you ever wanted to see the 'Big Market' in Valerian and the City of a Thousand Planets come to life? SUNNYVALE, CA—DoubleMe, the creator of the social mixed reality (MR) platform TwinWorld, announced their official partnership with a historical South Korean city, Buyeo, on transforming the city into the world's first "Hologram City." DoubleMe demonstrated TwinWorld, a social mixed reality platform, to Park Jeong-Hyun, the mayor, and his officers from the city hall's cultural and tourism department. They discussed the detailed plan for the "Hologram City" project, a city-scale social mixed reality experience starting from next year. “Using simple and free tools, this will be the world's first attempt to build a city-scale social mixed reality experience created by citizens,” said Mayor Park. “In an era of contactless technology, this is a great opportunity to spread the culture of Buyeo to the world.” With TwinWorld, citizens can build infinite layers of mixed reality experiences onto the city, creating an entire area that combines the sandbox gameplay of Minecraft with the AR and geolocation applications of Pokémon GO. "Buyeo once was the capital of Baekje (BC 18 ~ AD 677), an ancient Korean kingdom known for technology and global cultural exchange," said Albert Kim, CEO of DoubleMe. "We're so excited to transform this historic city into the next generation immersive landscape." While all existing AR and MR platforms force the users to consume pre-designed content, TwinWorld is all about "user-generated immersive experiences." To achieve this goal, DoubleMe will provide TwinWorld, its social holographic reality platform, and headsets such as the HoloLens 2 and Nreal to students and other community members in Buyeo. This will allow citizens to design and share mixed reality content such as 3D models, texts, videos, and audio with other users. Additionally, DoubleMe will host a "Hologram City Design Hackathon" during the 67th Baekje Cultural Festival next year. Students from all over the world will participate and design memorable holographic experiences and help promote the beauty of Baekje culture globally. For those who don’t live in South Korea but still want to see the city for themselves, DoubleMe will use their 3D spatial scanning technology to develop life-size models, or digital twins, of Buyeo and its holographic contents. Viewers will then be able to remotely have walk-through experiences of the city, which will be made available via TwinWorld in mid-to-late 2021. DoubleMe is also working with 12 major global telecom carriers such as BT, Deutsche Telecom, SingTel, and Vodafone to commercialise the 5G holographic telepresence. With these partnerships, DoubleMe will implement “Hologram Cities” in different countries next year. DoubleMe Social Media: https://linktr.ee/DoubleMe TwinWorld Social Media: https://linktr.ee/TwinWorld Press Kit: http://bit.ly/HologramCity-Press Contact: Kristen Pimley, Marketing Content Manager at DoubleMe Email: kristen@doubleme.me

  • 10 Cool Examples of AR Marketing in 2020

    Augmented reality is changing the way we look at marketing and advertising. If you didn’t know already, augmented reality (AR) is the technology that expands our physical world, adding layers of digital information onto it. You’re probably already familiar with AR - have you ever used a filter on Snapchat or Instagram? This year more than any other, brands are utilising AR experiences during the COVID-19 pandemic to give their consumers interactive and engaging experiences, wherever they are. A bit of history - the first AR technology was developed in 1968, but the first commercial use didn’t appear until 2008. This groundbreaking use of AR came in the form of a printed magazine ad of a model BMW Mini, which, when held in front of a computer’s camera, also appeared on the screen. We’ve come a long way since that first use of AR, and since then, hundreds of brands have been experimenting with AR technology. Here are 10 cool examples (in no particular order) that we found from this year! Amazon | Baby Laser Tag Starting off strong - have you ever wanted to shoot bad guys with baby laser vision? Earlier this year, Amazon Prime Video gave fans of its dark superhero series The Boys a chance to blast villains with its augmented-reality game app. The game, called Baby Laser Tag, is based on the plot of the series’ second season. Players can take on agents of the villainous corporation at the center of the show and its corrupted superheroes while collecting objects central to the story of the new season. There is only one objective: “Survive as long as you can and just blast everything.” Laser Baby Tag is available on the App Store and Google Play in English, Spanish, French and Portuguese. Gucci | Shoe Try-On Are you a baller on a budget? AR met fashion earlier this year when Snapchat and Gucci launched their first global sponsored augmented reality shoe try-on lens. Snapchatters were able to “try on” the Gucci Ace, Gucci Rhyton, Gucci Tennis 1977 and Gucci Screener, bringing luxury street style into the digital world. Later this year, Snapchat partnered with luxury brand Dior to introduce its new B27 sneaker. Snapchatters who accessed the lens could “try on” six different pairs of Dior sneakers via AR to see how they looked wearing them, and they could also purchase the items via the brand’s Snapchat profile or website. Snapchat showed that AR is a great way for everyone to experience new technology and high fashion using just their smartphone! Print Cakes | AR Cupcakes Did this innovation get the attention it deserved at the time? Absolutely not. But it’s butter late than never! UK company Print Cakes teamed up with Aircards to create the world’s first app-less augmented reality cupcakes. Who wouldn’t want AR treats at their next event? Hungry party-goers could scan the printed edible discs with their phone camera, which took them to a website where they could see the cupcakes in AR. While this example was intended for corporate events, we think there is huge potential in the realm of AR desserts. We’ll definitely “knead” these at our next party! Ford | Expert in 0-60 What’s an unexpected yet surprisingly perfect use for augmented reality? Luxury car tours! Earlier this year, Ford launched a series of 10 short Instagram videos that allowed users to superimpose the Ford Mustang anywhere. Ford engineers then gave viewers a tour of its Mustang Mach-E electric vehicles from the comfort of their homes. The campaign, called “Expert in 0-60,” was produced by BBDO. We’re ready to get on board! New York Times | The Truth Is Essential AR isn’t just for entertainment - this technology can make a huge political and educational impact. The New York Times teamed up with creative agency Droga5 and media agency Hearts & Science on its first ever Snapchat lens aimed at targeting the U.S. presidential election. Their election-focused content was a continuation of their ‘The Truth Is Essential’ campaign. When users opened the lens in world view, they were immersed in a 360-degree AR photojournalism experience, where they could explore 25 images and tap on them to access the Times content. The filter was a dynamic way for U.S. citizens to stay informed. Sportsmanias | Lebron James Dance In celebration of the NBA Finals earlier this year, fans could root for the Los Angeles Lakers with AR! Fans superimposed LeBron James doing some of his signature dance moves on their photos and videos and shared them in Facebook Stories, Instagram Reels and Instagram Stories. We guess you could call this campaign... a slam dunk. Tim Hortons | Halloween Filters Canadian fast-food restaurant Tim Hortons became the first brand to take advantage of Snapchat’s new 3-D full body tracking technology for AR lenses. They launched two lenses in time for the spooky holiday: a 3-D full body AR lens that made it look like you’re wearing a box of Timbits, and a lens that looked like you had a bunch of Timbits on your eyes. Tim Hortons gave Snapchat users the chance to trick or treat yo' self! Google | Baby Yoda - 3D Search Results Baby Yoda was the latest addition to come to your Google Search! In the spring, Google added anatomical, biological and NASA models to its collection of 3D objects, which joined a bunch of much-loved AR animals like tigers and cats. More recently Google also included dinosaurs, but Baby Yoda was probably the most talked about addition yet. On your phone, search for "Baby Yoda," "Grogu," or "The Child" on Google using a mobile device and tap “View in 3D” to rotate or zoom in and see it up close. You can then bring the 3D object into your space with AR and adjust its size to understand how big it is in relation to the things around you. Crank up the volume and you'll even hear Grogu's signature gurgling noises! Central Saint Martins | 5G Fashion Show At London Fashion Week 2020, British telecommunications and internet service provider Three, in collaboration with Central Saint Martins, produced the world’s first 5G mixed-reality runway. With the help of spatial audio, haptic feedback, a 46-meter projection for the runway, and a set of aromas, the guests of the event heard, felt, and even smelt the scent of the collection. In the show finale, Vogue cover star Adwoa Aboah walked the runway as an AR model! Way to strike a pose. Pot Noodle | Virtual Career Fair Right now, employment is the first thing on a lot of people's minds - especially for recent college graduates. While physical career fairs are not currently a possibility, Pot Noodle partnered with Gradbay, a marketplace which connects students and graduates with businesses, to host a number of virtual careers fairs in May and June. These career fairs could be accessed through web-based augmented reality. They even featured an animated DJ booth with music playing! So which AR example from 2020 was your favorite? Are there any examples that we didn't include that you loved from this year? Please let us know! #PlayBeyondReality

  • BT Collaborates with DoubleMe for Holoportation in 2021

    This week BT, formerly British Telecom, has announced a collaboration with holographic reality start-up DoubleMe on the launch of a business‐to‐consumer (B2C) service, TwinWorld, in 2021. BT is a British multinational telecommunications holding company headquartered in London, United Kingdom. With operations in around 180 countries, BT is the largest provider of fixed-line, broadband and mobile services in the UK, and also provides subscription television and IT services. As noted in Holoportation in 2021: BT seeing DoubleMe, BT’s involvement with DoubleMe began in early‐2020 when the operator announced it as one of two winners of TEAC UK Wave 3 — the startup competition organised by BT’s Telecom Infra Project (TIP) Ecosystem Acceleration Centre (BTwatch, #309). At the time, DoubleMe pitched HoloPortal, a novel 3D capture system that converts 2D videos into dynamic 3D models in real-time for various 3D content markets (e.g. game, 3D animation, VR/AR, 3D printing). According to DoubleMe Chief Financial Officer and head of UK operations Petros Bozatzis, their company is the “only company out there to have achieved holo‐portation with a single camera and a single PC”. As a TEAC UK Wave 3 winner, DoubleMe was given the opportunity to work with BT Research for twelve-to-18 months and join Innovation Martlesham, the high‐tech cluster of ICT specialists based at Adastral Park. DoubleMe said it has been testing the latest HoloPort platform with BT, MTS, and its other telco partners, “for the early deployment of its platform in 2021”. Bozatzis provided some hints as to what form a B2C service with a telco like BT might look like, and said DoubleMe plans to make TwinWorld device agnostic.“We are also looking to make our application and service more light and more portable. We may soon be able to use a mobile phone and the next generation of goggles to achieve holoportation”, he said. DoubleMe has already partnered with LG U+, MTS, Singtel, as well as 13 other global telecom operators. For more about the collaboration between BT and DoubleMe, check out TelcoTitan’s Holoportation in 2021: BT seeing DoubleMe.

  • DoubleMe Leads ‘Untact’ Future in South Korea, Backed by Samsung, SK Telecom

    When the COVID-19 pandemic hit, we were driven apart. Now, starting in South Korea, DoubleMe is embracing 5G-enabled holographic reality to bring us together again. SUNNYVALE, CA—Leveraging support from Korean telcos, holographic reality developer DoubleMe wants to establish a lead in ‘contactless’ technologies in South Korea, starting with the commercial launch of their hologram experience centers and rapid growth of their social holographic reality application, TwinWorld. Selected for both Samsung’s C-Lab Outside program and SK Telecom’s True Innovation program earlier this week, DoubleMe sees South Korea as the perfect environment to test 5G-enabled real-time 3D holographic communication and entertainment. Since the COVID-19 outbreak, South Korean President Moon Jae-in has been making a national push to reshape the economy around a concept called “untact,” which describes doing things without direct contact with others. The widespread adoption of this movement, in combination with the country's frequent use of virtual and augmented reality, is why DoubleMe is doubling down on South Korea. “South Korea was one of the earliest countries to launch 5G service, so there is already an early adopter culture in place to embrace advanced technologies. Through holographic entertainment, teleconferencing and social sharing, we hope that our TwinWorld software will allow us all to be ‘close’ again,” said Albert Kim, CEO of DoubleMe. DoubleMe, who has already partnered with LG U+, British Telecom, MTS, Singtel, as well as 12 other global telecom operators, offers a personal real-time 3D capture system, HoloPort™, that converts 2D videos into dynamic 3D models in real-time for various 3D content markets. This technology is brought to life through the company’s commercially-available TwinWorld Experience Centers. Similar to the Holodeck from Star Trek, these rooms provide everyday users the opportunity to meet “face-to-face” without risking in-person contact. Given the scarcity of mixed reality headsets like HoloLens 2, this “try before you buy” model allows anyone to play with the TwinWorld application, turn themselves into a hologram, or instantly “Holoport” to one of many TwinWorld Experience Centers across the globe. These exhibits will also allow for the promotion of mixed reality glasses, like Nreal, which will be distributed by LG U+ in South Korea. There will be 13 TwinWorld experience centers operational by January 2021 in locations such as Paris, Bangkok, London, Moscow and more, and the company is always seeking more partners worldwide. Busan IT Industry Promotion Agency, located in the second largest city in Korea, has already purchased 2 TwinWorld experience centers that will be permanently installed in their exhibition center early December. To further cement DoubleMe’s commitment to Korea, the company will be relocating to Samsung Electronics Seoul R&D campus in early 2021, beating out 501 other companies for one of 18 spots. Samsung will provide DoubleMe with expert mentoring, participation in domestic and overseas IT exhibitions, and 100 million Korean won (more than $90,000). According to global industry analysts (GIA), the hologram Korean market is expected to grow from approximately $800 million in 2020 to $1.6 billion in 2025, and DoubleMe hopes that with Samsung and SK Telecom’s support, they will be the ones leading the charge. The pandemic has shown that South Korea is leaning towards an ‘untact’ future with opportunities for contact-free technologies, so DoubleMe is exploring ways to help us gather ‘in person’ again. About DoubleMe PRESS KIT | HOLOGRAM ROOM TOUR DoubleMe provides an end-to-end platform for Social Holographic Reality Experiences. The company is headquartered in Sunnyvale, CA, and operates its volumetric video capture studios in London and Seoul. So far, DoubleMe has raised $12.7M. To learn more about DoubleMe, visit https://www.doubleme.me/. DoubleMe Social Media: https://linktr.ee/DoubleMe TwinWorld Social Media: https://linktr.ee/TwinWorld Contact: Kristen Pimley, Marketing Content Manager at DoubleMe Email: kristen@doubleme.me

  • DoubleMe Launches TwinWorld to Turn Reality into a Digital Playground

    The first application of its kind for Microsoft HoloLens 2, TwinWorld empowers users to customize their world in a new era of social holographic reality. LAUNCH TRAILER | PRESS KIT Sunnyvale, CA — Holographic reality capture technology startup DoubleMe, Inc. today unveiled TwinWorld, a free beta app that gives users the power to create, share and experience their world using mixed reality. Available initially for Microsoft HoloLens 2, a mixed reality headset that connects the digital world to the physical world, TwinWorld redefines how people can customize and interact with their living spaces. With TwinWorld, users can immerse themselves in a world of their own design. “We’re very excited to introduce TwinWorld, the first social holographic reality app where users can instantly mirror their physical reality in the virtual world, and vice versa. Our platform will allow for real-time holoportation of people and spaces: we want to open the door to an entirely new medium for communication,” said Albert Kim, CEO of DoubleMe, Inc. Add a Digital Dimension to Any Room While wearing the HoloLens, TwinWorld adds a mixed reality dimension to any room. Within this digital space, users can interact with 3-D creatures and objects, transport themselves to one of many pre-packaged environments, or personalize their surroundings with music and videos. TwinWorld aims to create a user-generated immersive experience to allow users to "Play Beyond Reality." Upon entering TwinWorld, users are prompted to create a virtual room. Users are then given the option to add ‘gems,’ a variety of 3-D animated and static objects (ranging from wildlife to games to immersive platform environments) that can be modified to customize their space. Users can also ‘Dive Into’ Google Images, BBC News, and YouTube and drag the platforms’ 2-D contents into a 3-D space. Shell Shocker, an original shoot ‘em up game, is also available on the application, where users can shoot eggs on an assembly line to hatch them into birds and dinosaurs. A user’s imagination is the only limit on the application: choose to meet a Jedi in person; transform your bedroom into a rainforest, travel to Disney World without leaving your office, or have a dinosaur as a pet. With new holographic content added to the platform on a regular basis, the possibilities for play with TwinWorld are endless. Turn Your Life into a Hologram In addition to bringing digital objects into the real world, the ultimate goal of TwinWorld is to bring real objects into the digital world. Using HoloPort, DoubleMe’s full 3D volumetric video capture system that runs on a PC with a 3D camera, TwinWorld will allow people to easily mirror reality into their 3D, virtual spaces, no coding required. Through TwinWorld, DoubleMe plans to extend HoloPort technology for large-scale spatial 3D capture. This expansion, intended for mirroring both humans and spaces, will generate holographic digital twins in real-time. Want to make a 3-D virtual house tour, live stream your own hologram cooking show, or chat with your friends’ realistic avatars in mixed reality? TwinWorld is there to encourage the everyday user’s spatial creativity. 5G Ready with Global Telcos Last December, Russia’s largest mobile operator, MTS, selected DoubleMe for its 5G Lab acceleration program. In January, BT selected DoubleMe for its Teleco Infra Project (TIP) Ecosystem Acceleration Center (TEAC) UK Wave 3. DoubleMe has been testing the latest HoloPort platform with BT and MTS, as well as other partner telecom operators, for the early deployment of its platform in 2021. "As telecom infrastructure becomes disaggregated, we're seeing more opportunities for technologies which challenge the status quo and bring a step-change in how we use digital media. DoubleMe is a great example of how, on the application side, innovation can benefit from the increased speeds and efficiencies of the networks that we are building for tomorrow's telecom opportunities," said Marina Traversari, Global Program Manager at TEAC. TwinWorld is available now for Microsoft HoloLens users on MS Store. About DoubleMe DoubleMe provides an end-to-end platform for Social Holographic Reality Experiences. The company is headquartered in Sunnyvale, CA, and operates its volumetric video capture studios in London and Seoul. So far, DoubleMe has raised $12.7M. To learn more about TwinWorld, visit https://www.twin.world/. TwinWorld Press Kit: https://bit.ly/TwinWorld-Press TwinWorld Social Media: https://linktr.ee/TwinWorld DoubleMe Social Media: https://linktr.ee/DoubleMe Contact: Kristen Pimley, Marketing Content Manager at DoubleMe Email: kristen@doubleme.me

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